Flipped Laboratories: Engaging Experiences in Virtual, Real, and Open-Ended Labs

Authors

  • Heng Soon Kok Faculty of Engineering, Computing and Sciences, Swinburne University of Technology Sarawak Campus, Kuching, Sarawak, Malaysia
  • Chin Voon Sia Charlie Faculty of Engineering, Computing and Sciences, Swinburne University of Technology Sarawak Campus, Kuching, Sarawak, Malaysia
  • Irene Yang Faculty of Engineering, Computing and Sciences, Swinburne University of Technology Sarawak Campus, Kuching, Sarawak, Malaysia

Keywords:

Flipped classroom, virtual lab, open-ended lab, engagement, pre-lab

Abstract

The flipped classroom instructional approach, known for inverting classroom and homework activities, has gained traction in practical laboratory classes. However, engaging students during the pre-lab activities remains a challenge. To tackle this issue, a gamified pre-lab activity was implemented in a second-year undergraduate engineering course. This innovative approach included an escape room-style game and a virtual laboratory simulator. Students immersed themselves in the game and conducted virtual experiments before participating in the open-ended hands-on lab session, following the flipped approach. Survey results using a Likert scale demonstrated a significant improvement in student engagement due to the gamified pre-lab activity. The flipped approach not only shows promise in motivating students to grasp key concepts, but also provides valuable insights for educators in designing interactive pre-lab activities that can be adapted across various disciplines.

Author Biography

Heng Soon Kok, Faculty of Engineering, Computing and Sciences, Swinburne University of Technology Sarawak Campus, Kuching, Sarawak, Malaysia

khsoon@swinburne.edu.my

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Published

2025-12-04

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Section

Articles