Mat Kilau Side Scroller RPG Game: Innovating History Education with Game-Based Engagement

Authors

  • Juliana Mohamed Department of Information Technology, Center for Diploma Studies, Universiti Tun Hussein Onn Malaysia, 84600 Panchor, Johor, Malaysia
  • Mohamad Fazirul Rafiq Afandi Department of Information Technology, Center for Diploma Studies, Universiti Tun Hussein Onn Malaysia, 84600 Panchor, Johor, Malaysia
  • Ku Ameer Hafiz Ku Asmawi Department of Information Technology, Center for Diploma Studies, Universiti Tun Hussein Onn Malaysia, 84600 Panchor, Johor, Malaysia
  • Muhammad Izham Maziz Mohd Rasul Department of Information Technology, Center for Diploma Studies, Universiti Tun Hussein Onn Malaysia, 84600 Panchor, Johor, Malaysia
  • Harith Iqbal Faculty of Computer Science and Information Technology, Universiti Tun Hussein Onn Malaysia, 86400 Parit Raja, Johor, Malaysia
  • Nur Ellyana Mohd Ariff College of Engineering, Design and Physical Sciences, Brunel University London, United Kingdom

Keywords:

Educational Game, RPG, Cultural Heritage, Digital Literacy, Human-Computer Interaction, Malaysian History

Abstract

Digital platforms that integrate cultural heritage provide innovative opportunities for education, entertainment, and national identity preservation. This study presents the educational role-playing game (RPG) Mat Kilau Side-Scroller, developed to teach Malaysian history through an interactive 2D side-scrolling experience. The game combines historically accurate storytelling, action-adventure gameplay, and principles of User Experience (UX) and Human-Computer Interaction (HCI) to engage primary school students aged 8–9 years. Pilot testing with 30 participants indicated strong engagement, with 73.4% reporting improved understanding of Mat Kilau’s life and historical events, and 80% rating the game as easy to use and visually appealing. These results demonstrate that the game effectively supports historical literacy, digital literacy, and cultural appreciation. The study highlights the potential of edutainment games to enhance classroom learning, promote informal education, and contribute to local creative industries by fusing interactive design with cultural storytelling.

Author Biographies

Juliana Mohamed, Department of Information Technology, Center for Diploma Studies, Universiti Tun Hussein Onn Malaysia, 84600 Panchor, Johor, Malaysia

julianaju@uthm.edu.my

Mohamad Fazirul Rafiq Afandi, Department of Information Technology, Center for Diploma Studies, Universiti Tun Hussein Onn Malaysia, 84600 Panchor, Johor, Malaysia

fazirul@uthm.edu.my

Ku Ameer Hafiz Ku Asmawi, Department of Information Technology, Center for Diploma Studies, Universiti Tun Hussein Onn Malaysia, 84600 Panchor, Johor, Malaysia

kuameer123@gmail.com

Muhammad Izham Maziz Mohd Rasul, Department of Information Technology, Center for Diploma Studies, Universiti Tun Hussein Onn Malaysia, 84600 Panchor, Johor, Malaysia

Iz.maziz16@gmail.com

Harith Iqbal, Faculty of Computer Science and Information Technology, Universiti Tun Hussein Onn Malaysia, 86400 Parit Raja, Johor, Malaysia

harithiqbal66@gmail.com

Nur Ellyana Mohd Ariff, College of Engineering, Design and Physical Sciences, Brunel University London, United Kingdom

ellyanamcr@gmail.com

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Published

2025-12-17

Issue

Section

Articles