The Framework of DOUBLE-LOGGY Board Game: A Game-Based Learning Model to Support Repetition and Memory in Biology Learning

Authors

  • Nurul Alisha Umaira Mohd Fadli Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia
  • Siti Munirah Mohd Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia
  • Diani Mardiana Mat Zin Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia
  • Nurhidaya Mohamad Jan Education & Advanced Sustainability Research Unit, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800, Nilai, Negeri Sembilan
  • Nakhma' Ussolikhah Universitas Islam Bunga Bangsa Cirebon, Jl. Widarasari III, Sutawinangun, Kec. Kedawung, Kabupaten Cirebon, Jawa Barat 45153, Indonesia

Keywords:

Game-based learning, STEM education, Board game, Biology

Abstract

Biology is an elective subject in the Malaysian KSSM upper secondary curriculum that encompasses conceptually complex topics such as human physiology, genetics, and molecular biology. Students frequently struggle to master these topics due to extensive scientific terminology and the abstract nature of biological processes that are not directly observable. Therefore, this study aims to propose the framework of the DOUBLE-LOGGY board game as a game-based learning model to enhance repetition and memory retention in selected Form 4 Biology topics, namely

Transport in Humans and Animals

and

Support and Movement in Humans and Animals

. A design-based research approach was employed, consisting of needs analysis, content selection, game design, expert validation, and framework development. For each selected chapter, twenty-four (24) curriculum-aligned questions were developed and validated by subject-matter experts to ensure content accuracy and alignment with the KSSM syllabus. The board game integrates structured matching mechanics, strategic gameplay, memory-based reinforcement, and collaborative problem-solving elements. The resulting framework provides a structured model that systematically integrates curriculum content with repetitive exposure to key biological terms through gameplay. The development process demonstrates that the DOUBLE-LOGGY framework is pedagogically aligned with student-centred and active learning principles, offering a structured approach to support conceptual recall and collaborative engagement. This framework contributes to the development of innovative instructional strategies in Biology education and provides a scalable model adaptable to other topics.

Author Biographies

Nurul Alisha Umaira Mohd Fadli, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia

alishaumaira14@gmail.com

Siti Munirah Mohd, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia

smunirahm@usim.edu.my

Diani Mardiana Mat Zin, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800 Nilai, Negeri Sembilan, Malaysia

dianimardiana@usim.edu.my

Nurhidaya Mohamad Jan, Education & Advanced Sustainability Research Unit, Kolej PERMATA Insan, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800, Nilai, Negeri Sembilan

nurhidaya.mj@usim.edu.my

Nakhma' Ussolikhah, Universitas Islam Bunga Bangsa Cirebon, Jl. Widarasari III, Sutawinangun, Kec. Kedawung, Kabupaten Cirebon, Jawa Barat 45153, Indonesia

nakhmaali071115@gmail.com

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Published

2026-04-22

Issue

Section

Articles