Redesign Kanji Character by using Bezier and Wang-Ball Curves
DOI:
https://doi.org/10.37934/picl.1.1.1124Keywords:
Curves, surfaces, kanji calligraphy, Bezier, degree elevationAbstract
Mathematical expressions can be used in computer-aided geometric design to construct surfaces and curves. This study depicted a 2D object's outline, such as a Kanji character. Kanji calligraphy suggests the Kanji character that represents actual objects. The art of calligraphy is distinct and can only be created by a skilled individual. Kanji calligraphy can be vectorized and saved in digital format to conserve the arts for future use. This study compares the degree elevation of the Bezier and Wang ball curves based on the Kanji calligraphy character "Hana" and uses the curves to rebuild "Hana." The original scanned image of the "Hana" character is compared to the degree elevation for both the Wang ball curve and the Bezier curve methods after Bernstein polynomials are used in the MATLAB software. The degree is assessed up to the fourth degree. The character's redesign will be based on the comparison's best degree. The time it takes to compute the curves is also noted. With a computation time of 0.2094 seconds, the result indicates that the degree four of the Bezier curve is the optimal curve to employ for redesigning the "Hana" character. Since degree four Bezier curves required the least amount of time to construct and demonstrate that Bezier curves are far simpler than Wang ball curves, it can be said that this degree is the greatest choice for redesigning the "Hana" character.
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References
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